Moon Sweepers v1.0.4: The Airlock & Co-op Stability Hotfix
We parsed all 4,200 lines of developer code diffs so you don't have to. Here is what actually impacts your lunar salvage shifts, early-game tractor investments, and 4-player pressure chamber survivability tonight.
Sweepers move noticeably quicker through coarse lunar regolith pits without bogging down.
Eliminated the fatal crash that wiped team inventories when transitioning airlocks in Zone 3.
Cost slashed from $350 to $300. Solo operators can afford mechanized cleanup by Shift 2.
Added 80%-130% HUD slider in Display Settings. Vacuum PSI readout is finally legible handheld.
Multiplayer & Station Stability
Network handshake rewrites & 4-crew state replication
When 4 crewmembers queued simultaneously inside the decompression chamber, Client #3 and #4 suffered a 100% desync crash, dropping collected moon canisters through the void terrain floor.
Server now queues atmospheric equalize packets sequentially. Zero dropped player states in 200+ simulated team cycles during community test runs.
If the lobby creator drops connection during vacuum transit, the session will now seamlessly migrate to the player with the lowest average ping instead of terminating the expedition and returning everyone to the main title screen.
Balance & Station Economy
Early game velocity, scrap valuation, and contract pacing
Pre-v1.0.4 Moon Sweepers had a notorious "Hour 2 slog" where teams were stuck hand-sweeping toxic titanium dust before qualifying for motorized gear. Developers directly targeted this friction point:
| Item / Currency Spec | Patch v1.0.3 | Patch v1.0.4 | Player Practical Result |
|---|---|---|---|
| Push Sweeper Starter Price | $350 credits | $300 credits | Unlocked by end of Contract Shift #2 |
| Titanium Shard Yield per Kg | 12 credits / kg | 15 credits / kg | +25% faster payout on industrial slag runs |
| Depleted Filter Recore Cost | $85 repair | $60 repair | Prevents debt spiral if airlock traps team |
| Fine Regolith Dust Clean Rate | 0.8 L/sec | 1.1 L/sec | 37% speedup clearing standard landing pads |
Skip the Manual Broom Mk2 upgrade completely. Because Push Sweeper dropped to $300 and slag gives $15/kg, prioritize running 2 rapid pad-cleans and buy the Push Sweeper directly. You save $90 in intermediate tooling.
Terrain Friction Curve Flattened
The physics model no longer applies dual rolling resistance inside slope grade angles under 15°. Your rover and push carts will glide predictably over light craters without sudden stalling.
Vehicles & Cleaning Tools
Durability coefficients, maintenance cycles, and garage builds
Standard Hand Broom Degradation
Durability loss reduced by 30% against basalt chunks. You can now clear up to 4 complete satellite dish arrays before needing a station bristle replacement.
Modular Garage Bay Build Time
Assembly animation shortened from 120 seconds to 60 seconds. Station construction no longer leaves your entire crew standing idle waiting for pressurized walls to cure.
Bugs & Exploits Patched
Loophole closures and physics glitch corrections
Infinite Moon Dust Chamber Glitch Removed
Tapping the decompression override while holding an inverted vacuum canister previously duplicated vacuumed regolith dust indefinitely, allowing speedrunners to farm $10,000 credits in 3 minutes.
Exact Rule Shifts: v1.0.3 Legacy vs v1.0.4 Live
Detailed parameter changes scraped from the internal configuration files.
| Mechanic / Game Parameter | v1.0.3 Previous Value | v1.0.4 Current Value | Delta Shift & Strategic Verdict |
|---|---|---|---|
| Regolith Friction Factor | 1.45 (Sluggish) | 1.10 (Responsive) | -24% Drag: Drastic maneuverability improvement for wheeled gear. |
| Decompression Valve Timeout | 3500ms | 8500ms | +5.0s Window: High ping participants have ample time to clear locks. |
| Basalt Ore Grinder Throughput | 4.2 Units/sec | 5.8 Units/sec | +38% Speed: Less time waiting around station storage hoppers. |
| Oxygen Cannister Price | $45 | $40 | -$5 Relief: Slight survivability buffer when getting lost in deep craters. |